“Our emotions are worth more than gold”
Arseneca

“I explore the concept of a humanity in full mutation, gradually transforming into ‘phygital’ beings in a world where the boundary between the physical and digital domains continues to diminish. In this emerging universe, new experiences human beings create a complex web of interactions between the real and virtual worlds.”

“Our world becomes smooth and flat, the range of our emotions narrows.”

My work aims to swim against the tide, using the absurd to better highlight the absurdity

RESEARCH PROJECTS Arseneca

AI

Generate variables using artificial intelligence

Type: Digital Art (NFT)
Art: Phygital art
Date: 2013

Project: Measure and restore the overall daily atmosphere through artistic creation, automatically shaped by Artificial Intelligence.
Fry Mood is an artistic innovation that captures the collective mood of the world. Using artificial intelligence, this unique project harvests people’s daily emotions through its website and transforms this data into an ever-changing work of art. Joy, sadness, fear, disgust, anger and surprise are translated into a visual experience, bringing the average mood on Earth to life. Fry Mood transcends traditional art, offering an acquisition of a moment in life, an emotional window into our shared humanity.

ARSENECA

BLOCKCHAIN

Emochain Project

Type: 3D Art (NFT)
Art: Phygital art
Date: 2013

Project: Immortalize emotions on electronic microchips, linked by radio frequency to NFTs, to tangibly archive feelings in the blockchain.
Emochain is an avant-garde artistic concept from phygital artist Arseneca. Each Emochain is a unique piece of digital art, numbered and handcrafted by Arseneca himself, with meticulous attention to detail. Imbued with the artist’s signature style, Emochains are not simple visual objects; it is a deep exploration of emotion, using blockchain technology to give form to expressions that are both visual and poetic.
By connecting to the ever-fluctuating emotional state of humanity, Emochains evolve as a reflection of our collective psyche. They are limited edition, exclusive and demonstrate the evolution of art in the digital age. Owning an Emochain is not only the acquisition of a valuable work of digital art but also an active participation in this innovative artistic movement.

ARSENECA

STATISTICS

Emochain Clic Project

Type: 3D Art (NFT)
Art: Performance Art
Date: 2013

Project: Offer the possibility, in a single click, to a user to directly integrate an emotion in the blockchain, thus facilitating the tracking and quantification of the specific emotions sought.
Emotion Clic, designed by artist Arseneca, is an innovative concept that uniquely combines technology and human emotion. By engaging with Emotion Click, users can create emotions with a single click, connecting them to a broader digital experience.

ARSENECA

STATISTICS

Emochain prayer project

Type: Machine art and NFT
Art: Phygital art
Date: 2022

Project: Scientifically explore the possibility of granting prayers using strange attractors.
Emochain, in collaboration with Celli-ion, presents a revolutionary concept in the world of crypto and art: crypto prayers. Merging the spiritual and the digital, Emochain’s crypto prayers are an intersection of belief, emotion, technology and artistic expression.

ARSENECA

MEDICINE

Capsule Project

Type: Objet
Art: Phygital art
Date: 2022

Project: Physically capture emotions via electronic microchips to transform them into active ingredients intended to drug formulation.
The creation of a laboratory specialized in the production of new emotions is a daring and avant-garde undertaking, and this is precisely the project that Arseneca embarked on. This phygital laboratory, where the physical world mixes with the digital, is dedicated to the exploration and creation of new emotions.
A laboratory entirely created and operated by artificial intelligence

ARSENECA

EXISTENCE

The Spinning Man Project

Type: Acrylic canvas and electronic chip
Art: Phygital art
Date: 2021-23

Project: Design a human incarnation whose essence and existence are anchored and preserved in the blockchain.
“The Spinning Man” is a bold and innovative work of art by phygital artist Arseneca. This creation, representing a life-size man made of wires rising towards the sky, symbolizes the passage of time and the ephemeral nature of human existence.
Each unique painting has, instead of a heart, an electronic chip connected to an NFT which incorporates the date of the man’s death. On this date, the NFT is burned and the heart stops beating.

ARSENECA

ANGER

Project Campaign for Contained Anger

Type: Poster
Art: Street Art
Date: 2020

Project: Motivate individuals in confinement during COVID-19 to stay indoors, while providing them with a digital tool to channel their discontent distance. With a simple click, they will be able to materialize this frustration by throwing a real stone into a pond, thanks to an innovative substitution system.
In his latest campaign, Arseneca focused on a specific emotion that has been exacerbated by the global COVID-19 pandemic: anger. This emotion has arisen in response to the pandemic’s many challenges, from economic uncertainty to social isolation, and Arseneca’s work seeks to capture and interpret this collective feeling.

ARSENECA

CENSORED

Fight against Google

Type: Performance
Date: 2019

Project: Develop an initiative to counteract the censorship mechanisms imposed by Google, by promoting freedom of expression and ensuring fair and transparent access to information.
“Phygital artist Arseneca recently faced unexpected censorship from Google. The reason the tech giant took this action was because the artist was posting “meaningless content.” Many questions and debates in the world of art and technology, as Arseneca’s work is known for its complexity and deep exploration of emotions and artistic concepts. The censorship raises questions about Google’s criteria for content and about how algorithms can interpret and judge art.”

ARSENECA

AMES

Project The sofa

Type: Interactive sculpture
Art: Phygital art
Date: 2018

Project: Infuse a spiritual essence into objects, endowing them with a “soul” or of an intangible presence, in order to enrich our interaction and connection with the material world around us.
µThe artist Arseneca, in collaboration with designer Mostapha El Oulhani from Darenart, pushed the limits of innovation by designing the first “psy” sofa connected to a psychiatrist. This remarkable creation, merging art and technology, redefines the traditional concept of psychiatric therapy by integrating it into the tangible world.

ARSENECA

QUANTUM

Celli-ion Project

Type: Mechanical Sculpture
Art: Sculpture
Date: 2017

Project: Stimulate thinking around the possibility of a possible alternative world, inciting a deep exploration of alternative realities and different perspectives on our existence current.
The Cell-Ion machine, a revolutionary invention created by yourself, has recently become a sensation in the world of technology and innovation. Crowned with first prize during its exhibition at the Cité des Sciences, this machine is designed to help individuals make decisions in a situation of indecision. It is the result of meticulous research and development, combining cutting-edge technology with a deep understanding of the complexities of human decision-making.

ARSENECA

POLITICS

Invisible Sculpture Project

Type: Invisible Sculpture
Date: 2017

Project: Explore and enhance the concept of nothingness, seeking to define and give meaning to absence and non-existence, with a view to better understanding the fullness of being and the essence of reality, while criticizing current politics.
“Invisible Sculpture” is a bold and thought-provoking work of art that challenges conventional norms by questioning our perceptions of what a sculpture should be. This revolutionary concept from the artist delves into the uncharted territories of metaphysical art, inviting viewers to interact with a work of art that exists, but does not occupy physical space in the traditional sense.

ARSENECA

INSTALLATION

New Cities Project

Type: Installation
Art: Performance Art
Date: 2016

Project: Design objects of ambiguity, oscillating between reality and abstraction, which coexist in a paradoxical state of simultaneous existence and non-existence, inviting deep reflection on the nature of reality and perception.
Even though cities do not exist physically, they come to life in the public imagination, generating conversations around the essence of space, boundaries and community living. In doing so, Arseneca transforms the ordinary roadside landscape into a platform for intellectual and visual exploration.

ARSENECA

INSTALLATION

Project Contact Paul urgently

Type: Installation
Art: Sculpture
Date: 2016

Project: Introduce shifting elements by placing familiar objects in unlikely contexts, then by giving them a new utility or meaning. The objective is to shake up usual perceptions and invite renewed reflection on the function and value of the things around us.
This avant-garde work taps into the essence of communication, solitude and the unknown. Situated atop a remote mountain, the telephone becomes a link between the human quest for understanding and the vastness of unexplored realms, both physical and metaphysical. The installation also plays with the dualism of connection and isolation, symbolized by a telephone which provides a lifeline for an unidentified person, even though they are in a place often associated with silence and solitude.

ARSENECA

DIVERSION

Sick leave distributor project

Type: Installation
Art: Performance
Date: 2015

Project: Adopt an existing system and subvert it in a creative way, in order to challenge its traditional functions and to open new avenues of reflection and application.
Artist Arseneca once again pushes the boundaries of the concept of interactive art with a work that challenges our notions of work and authority: legitimate work stoppage dispensers. These vending machines, placed in various public places, challenge our preconceptions about bureaucracy, work ethics and work-life balance.

ARSENECA

PROVOCATION

Embrace the Landscape Project

Type: Installation
Art: Performance
Date: 2015

Project: Encourage people to carry out surprising and unconventional actions, with the aim of highlighting evidence that there are always alternative paths and different solutions within our established system. This approach aims to raise awareness and encourage questioning of the norm.
Artist Arseneca continues to challenge conventional norms with a particularly intriguing installation: a toothbrush placed on top of a mountain. By transposing an everyday object into an environment where it is completely out of place, the artist provokes reflection on routines, comfort and human needs.

ARSENECA

EXISTENCE

Life plan

Type: Installation
Art: Performance Art
Date: 2015

Project: Develop initiatives and experiences to raise public awareness of the fundamental importance of the right to life, highlighting the intrinsic value of each existence and recalling our collective responsibility to protect and honor this universal right.
The artist Arseneca once again pushes the limits of conceptual and social art with his most recent project, where he lists the “rights holders”. This register is then carefully deposited in a bank safe, inaccessible to the general public. The work raises difficult questions about authority, the value of human life and who holds the power to decide who has the “right” to live.

ARSENECA

ENVIRONMENT

Pollution Project

Type: Installation
Art: Performance
Date: 2015

Project: Implement educational actions and awareness campaigns highlighting the consequences human activities on the environment. The objective is to raise awareness of man’s ecological footprint and to encourage more respectful behavior towards nature and its ecosystems.
Artist Arseneca, known for his bold conceptual works, installed an ancient telephone on top of a mountain. Far from being a simple artistic installation, this project also serves as an invitation to interaction. A phone number is displayed, inviting anyone to dial this number to make a phone ring in the wilderness

ARSENECA

POLITICS

Throwing a Stone in the Pond Project

Type: System
Art: Performance
Date: 2014

Project: Highlight and criticize the constant quest for instant gratification in our modern society, often obtained with a simple click. The aim is to denounce the superficiality of fleeting satisfactions encouraged by today’s digital culture and to encourage deeper reflection on what lasting satisfaction and contentment really means.
In an age where emotions are often confined to digital spaces, artist Arseneca provides a tangible response to an intangible emotion: anger. By incorporating the click, a simple but powerful gesture in our digital world, the artist literally throws a stone into the pond, making waves in the real world to represent this brutal emotion.

ARSENECA

IMPOSSIBILITY

Find a needle in a haystack project

Type: System
Art: Performance
Date: 2014

Project: Undertake a series of initiatives and experiments aimed at challenging presumed limits of reality and to prove that what is often considered “impossible” can, with the right perspective and determination, become achievable. The goal is to inspire individuals to push past their own mental barriers and embrace the limitless potential of what they can achieve.
Artist Arseneca takes the old expression “looking for a needle in a haystack” and transforms it into a provocative and meditative work of art. At first glance, this task may seem futile or absurd, but that is precisely what makes the act so powerful as a work of art.

ARSENECA

HEALTH

Sleeping for Others Project

Type: System
Art: Performance
Date: 2014

Project: Establish a substitute service to carry out essential tasks on behalf of those overwhelmed by the hectic pace of modern life. The objective is to offer respite to overburdened individuals, allowing them to regain balance and reconnect with the fundamental aspects of their existence, while ensuring that primordial needs are not neglected. In an artistic approach Daring, Arseneca explores the concept of “sleeping, running…in other people’s shoes” as a participatory and social artistic experience. This project raises questions about identity, substitution and empathy by placing the artist in the unique position of living a very personal experience in another person’s shoes.

ARSENECA

ADMINISTRATION

Tax Control Project

Type: Acrylic Sculpture
Art: Sculpture
Date: 2014

Project: Take charge of the excesses and complexities of the administrative system to transform them into a provocative work of art. The objective is to highlight absurdities and bureaucratic burdens through artistic expression, thus encouraging reflection on the need to simplify and humanize our administrative procedures.
In a provocative and unexpected work, Arseneca uses a tax audit as the base material to create an epoxy sculpture. This approach is part of a broader critique of the bureaucracy and systems of control that govern our lives. By transforming a document normally associated with anxiety, surveillance and regulation into a work of art, the artist challenges our perceptions and expectations.

ARSENECA

EXISTENCE

Spinning Man Project

Type: Acrylic on canvas
Art: Painting
Date: 2014

Project: Create a work of art or a series of installations that depict the ephemeral nature of human existence juxtaposed with absurdity intrinsic to life. The objective is to encourage introspection on the fragility of our time on earth while questioning meaning and the quest for meaning within a seemingly chaotic universe devoid of pre-established meaning.
In a moving work titled “The Spinning Man,” Arseneca uses acrylic to capture the figure of a human-sized man who appears to be spinning toward the universe. It is not simply a depiction of the human form, but rather an in-depth exploration of our connection to the universe and our transience in the grand scheme of things.

ARSENECA

CRITICAL

Hacking project

Type: Installation
Art: Performance
Date: 2013

Project: Design a series of works or interventions that highlight paradoxes , the inconsistencies and dilemmas of the contemporary artistic world. The aim is to question established conventions, the commercialization of art, and the position and role of artists in today’s society.
Arseneca, known for his penchant for transgressing and questioning established norms, embarks on a daring project to “hack” the works of contemporary artists. By infiltrating these works, he asks profound questions about ownership, originality and the meaning of art. In doing so, he challenges our understanding of what it means to be an artist and a spectator in the digital age.

ARSENECA

QUOTE

Fifteen Hours of Glory Project

Type: System
Art: Performance
Date: 2013

Project: To honor each individual, offering them a platform to share their talents , stories or achievements, thus surpassing Andy Warhol’s famous prediction of a “fifteen hour of fame”. The objective is to value each person, recognize their uniqueness and encourage self-expression, by extending these moments of attention and recognition well beyond fifteen fleeting minutes.
Arseneca, in defiance of Andy Warhol’s famous quote that “everyone will be famous for 15 minutes”, pushed his own fifteen minutes of fame to 16 minutes. This symbolic and provocative gesture reflects the artist’s perpetual quest to push the boundaries of notoriety, time and social interaction in the digital age.

ARSENECA

RELIGION

Redefining Prayer in the Digital Age Project

Type: System
Art: Performance
Date: 2013

Project: Evaluate the performance of different religions in answering prayers, while optimally promoting fulfillment
Arseneca, the innovative and subversive artist, has designed a unique digital system that sits at the intersection of technology and spirituality. This system, a form of digital intercession, allows individuals to automatically transmit a prayer to what it calls a “religious operator.”

ARSENECA

STATISTIC

Project Boiling water to defrost, freedom index

Type: Installation
Art: Performance
Date: 2013

Project: Develop an “Algorithmic Freedom Index” (ALI) that assesses the extent to which our choices and our behaviors are influenced or determined by the algorithms that govern many digital platforms, and mainly Google.
Arseneca, always looking for innovative ways to interact with the digital world, has developed a unique piece of conceptual art: “boiling water to thaw”. This work serves as an indicator to track Google’s algorithm, creating a palpable connection between the virtual world and physical reality.

ARSENECA

POLITICS

Project to sell Nothing

Type: System
Art: Performance
Date: 2008

Project: Design and launch the “GreenEssential”, a everyday, sustainable, eco-designed, and entirely biodegradable consumer product. Inspired by the daily needs of consumers, the GreenEssential would be designed from renewable materials, be non-toxic and have a minimal carbon footprint, while offering performance and utility equivalent to conventional products.
Arseneca, always in search of subversion and innovation, launches his latest work of conceptual art: “Don’t buy anything to receive nothing in just 15 days”. This project questions our relationship to consumption, impatience and immediacy in modern society. By proposing “nothing” as a product, the artist draws our attention to the absurdity of the cycles of rapid consumption and instant gratification to which we are accustomed.

ARSENECA

UNIVERSALITY

Book project written in emoticon

Type: Book
Art: Performance
Date: 2005

Project: Design a universal book that transcends cultural, linguistic and historical boundaries.
Arseneca pioneered a unique form of literary expression by writing the first-ever novel composed entirely of emoticons. This innovative approach blended the world of visual symbols with narrative storytelling, breaking traditional boundaries and offering readers a whole new reading experience.

ARSENECA

PAINT

Projet Robot d’amour

Type: Acrylic on canvas
Art: Painting
Date: 2005 – now

Project: Explore and create visual works that destabilize, intrigue and disconcert the viewer through their ambiguous nature. Instead of presenting images or shapes that have a clear meaning or interpretation, the goal is to design works that immerse the audience in deep thought, prompting them to constantly question what they are really seeing.
Arseneca combines artistic tradition with modern technology, occasionally using robots to create works of art with acrylic paint. This avant-garde approach also incorporates digital waste, giving a second life to old electronic components while producing unique works of art. Through this merger, Arseneca redefines acrylic art, combining innovation, sustainability and reflection on the digital age.

ARSENECA

Emochain Project

“Le projet d’un artiste qui défie les conventions.”

par Arseneca

ARSENECA

En tant qu’artiste, ce projet représente la synthèse de nombreuses années de recherche en fusionnant l’art et la science. J’ai donné naissance à cette initiative car je ressens qu’il existe une alternative viable à notre réalité actuelle. Notre objectif est de contribuer à la guérison du monde.


En savoir plus